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TzKal-Zuk - (Normal Mode) Molnly10


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 TzKal-Zuk - (Normal Mode)

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Fivekills
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TzKal-Zuk - (Normal Mode) Empty
PostSubject: TzKal-Zuk - (Normal Mode)   TzKal-Zuk - (Normal Mode) EmptyMon Jan 15, 2024 7:09 am

GEOTHERMAL BURN

TzKal-Zuk - (Normal Mode) Zuk_110

Use devotion can save you Constitution and is optional.
Geothermal burn

Important: Do NOT use Freedom at any other point during this battle as it needs to be reserved for responding to this attack.

Audio Cue.
You Will Break Beneath me

1>TzKal-Zuk Sword JoustingUse (Freedom) ability immediately after struck.
2>Sword Slash Attack
3>Sword Slash Attack
4>Sword Slash Attack

SEAR!

TzKal-Zuk - (Normal Mode) Fgfgsf10

TzKal-Zuk Inflicts a searing
pain that starts to reduce
your maximum health.

Moving 15 squares using movement abilities like (Surge/Dive). This removes TzKal-Zuk inflicted Constitution-reducing stacks that damages you. (Then use a Super Restore) Once infliction is removed. On screen notification appears, after sword sear strike.

Audio Cue.
Sear!
Suffer!

1>Sword Slash Attack>Move 15 Titles remove Infliction! If the first Surge doesn't clear enough damage TzKal-Zuk infliction stacks, then stay close by TzKal-Zuk and run more titles until comfortable or 15 squares are cleared until neutralization happens.
2>Sword Slash Attack>(Surge/Dive) - Normally one use is good here.
3>Sword Slash Attack>(Surge/Dive)
4>Sword Slash Attack>

Quake

TzKal-Zuk - (Normal Mode) Fgfgsf11

Wait until TzKal-Zuk does Sword ground smash, then (Surge/Dive) away from where you were standing. TzKal-Zuk cracks arena floor with sword ground smash this is the first move.

TzKal-Zuk has 4 auto attack though it's recommended to only attack until the 3 to mitigate Lava Ball damage.

Accidentally too late with dodging quake and hit by TzKal-Zuk, then use (Anticipation) as soon as possible.

>Audio Cue. When TzKal-Zuk says "Tremble before me!
>Audio Cue. When TzKal-Zuk says "Fall before my might!
>Audio Cue. When TzKal-Zuk says "The earth yields to me!

1>Sword Ground Smash>Wait until TzKal-Zuk does Sword ground smash, then (Surge/Dive) away from where you were standing.
2>Sword Slash Attack>
3>Sword Slash Attack.>Immediately after TzKal-Zuk Sword Slash attacks use to Resonance too block Lava Ball damage.
4>Lava Ball>Quake has early phase extension going into TzKal-Zuk Melee fight before another fight sequence.

TzKal-Zuk Melee Fight, start voice comment is in the quake end attack phase where TzKal-Zuk drops a Lava ball on you, and this leaves no more voice audio cues for the TzKal-Zuk melee fight sequence until igneous rain phase.

Audio Cue
Die
Begone!
Ful's flame burns within me!

[b]TzKal-Zuk MELEE FIGHT

Count TzKal-Zuk auto attacks as there are 4 in total before igneous rain starts!

TzKal-Zuk uses empowered magic to drags you crossed the arena before igneous rain starts!

Use anticipate after TzKal-Zuk 4th sword slash attack ends.

(As this helps remedy a igneous rain start phase stun) - [Personal Playstyle Optional]

1 > Sword Slash Attack >
2 > Sword Slash Attack >
3 > Sword Slash Attack >
4 > Sword Slash Attack > Use Anticipate - (Recommended & Optional)

IGNEOUS RAIN

1 Tip Heading to center where TzKal-Zuk, is in room after being dragged, as this can help allow a quick access root to a safe ground slice.
2 Tip Clicking on TzekHaar, and running a couple square then use movement ability will help from going the wrong direction from safe ground slice.

TzKal-Zuk - (Normal Mode) Tzkal-10

Audio Cue
The skies burn!
Flames consume you!
Fall, and burn to ash!

TzKal-Zuk uses empowered magic to drags you crossed the arena before igneous rain starts!

ITS IMPORTANT to Switch on Magic Prayer on Igneous Rain and Switch back to Deflect Melee after phase is completed if you are having any constitution issues.

The Safe Spot Slice [ 1 , 2 , 3 ]


Use movement abilites to escape fire squashed zones that was created by Lava, into safe slice on ground.

The TzekHaars will always spawn CLOCKWISE from the position you were moved too.
TzKal-Zuk will automatically, send out a insta death if not interrupt before the charge meter is filled-up, and the insta charge timer can be viewed by looking at TzKal-Zuk and needs to be Interrupt once all 3 creatures have been killed off in each slice zone the action is only available then.
Accidentally late getting into safe slice? Activate Magic Prayer and use (Devotion ability).

----------------------------------

TIPS:
Necromancy (LOW DPS?). cast Invoke Death at start of Igneous Rain to help kill first minion quicker.

Types of abilities to use.

Slice 1 Melee | Igneous TzekHaar-Hur
Necromancy : |1. Soul Strike | 2. Bloat | 3. Spectral Scythe |
Magic :
Range :
Slice 2 Range | Igneous TzekHaar-Xil
Necromancy : | 1. Finger of Death | 2. Finger of Death |
Magic :
Range :
Slice 3 Magic | Igneous TzekHaar-Mej
Necromancy : | 1. Soul Sap | 2. Touch of Death | 3. Necromancy
Magic :
Range :

Necromancy FIGHT INFORMATION:

If you use finger of death other, then on the ranger you can end up failing TzKal-Zuk fight by being insta killed from kill timer. [/b]


Playstyle Tip (Accidental Menu Opening Avoiding)

Its best to keep the << LEFT side of your screen clear in case you open menu boxes in the TzKal-Zuk, fight as an example to this scenario the menu (Skills) has allot of ways to open menus by clicking on a skilling box. (Let's use overload as another example:). You are watching boost under skills on left side of screen with menu place there. It feels like a great place for the menu, will it's not as it can stop you from fast clicking to get to an area on screen and open up a menu. This can stop you from quickly getting back into the fight without being killed as the menu opens up when fighting. It's best not to have this area on screen full of anything and put on the top of screen out of way to help avoid accidental menu opening.


Emergency (Adrenaline) to have on you!

1 Powerburst of acceleration
1 Super energy


Auto-Retaliate (Disabled)
Auto-Retaliate setting should disable, to not run into wave crowd's mobs.


Aura Management

Vampyrism
Aegis
Invigorate
Necromancy: Low input key-bind ability moves

[ A ] Surge
[ S ] Soul Strike
[ D ] Finger of Death
[ F ] Death Grasp
[ E ] Invoke Death
[ C ] Volley of Souls
[ Q ] Threads of Fate

Necromancy Bar 1
Revolution | 1. Conjure Skeleton Warrior | 2. Conjure Vengeful Ghost | 3. Soul Sap | 4. Touch of Death | 5. Necromancy |6.|7.|
Manual | 1. Soul Strike | 2. Finger of Death | 3. Volley of Souls | 4. Bloat | 5. Spectral Scythe | 6. -- | 7. -- |

Necromancy Bar 2
Manual | 1. Threads of Fate | 2. Invoke Death | 3. Darkness | 4. ---- | 5. ---- | 6. Reflect | 7. Barricade
Manual | 1. Freedom | 2. Anticipation | 3. Resonance | 4. --- | 5. Death Grasp | 6. --- | 7. Devotion |

Necromancy Bar 3
Manual | 1. Deflect Melee | 2. Deflect Magic | 3. Deflect Ranged |
Manual | 1. Sorrow | 2. Soul Split | 3. -- | 4. -- | 5. -- | 6. -- | 7. Surge |[/b][/b]
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