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 Void Knight Outpost

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PostSubject: Void Knight Outpost   Sat Jun 02, 2012 3:10 am


 






   The Void Knight Outpost lies far to the south of Gielinor, further even than Ape Atoll. Being so far away and inaccessible to the general public is an advantage that works in their favour and allows them to complete their arduous task away from those who could so easily be hurt or put in harm's way.

The Void Knights are guardians of a tear in the fabric of space and time itself, where monsters from other dimensions might enter Gielinor and wreak havoc. It’s their duty to use their immense strength to destroy anything that comes their way, and make sure that nothing harms the planar stability of Gielinor. The island outpost itself is away from the conflict. To battle the dangers coming through from other realities, adventurers will have to sign up at the landers to head to Pest Control.



Location


Because the Void Knights have such a difficult job, they’re happy enough for people to travel to their outpost free of charge – so long as they understand that they’re putting themselves at serious risk. The only way to reach the outpost is by catching a boat from Port Sarim.

Points of Interest


Because they live so far away from civilisation, the Void Knights have to make sure they’re entirely self-sufficient. The island has everything they would ever need, such as anvils to keep equipment repaired, supplies from the general store, ranged and magic equipment, a bank and much more.

Pest Control is the area where beasts from other realms enter Gielinor, intent on causing destruction and chaos. The north of the island holds the Conquest Training Facility, where
adventurers can hone their commanding abilities.

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