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PostSubject: Dungeoneering   Mon Oct 22, 2012 2:23 am

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Skill Status:
• Free players are limited to floor 35.
• Membership can go up to floor 60.

Dungeoneering was released on April 12th 2010, after a mysterious world-wide emote foreshadowed its release. Following on this strange teaser was the revelation of a large peninsula deep in the wilderness, guarded by Fremenniks who had gone to investigate the strange power. The skill is RuneScape's own implementation of a popular aspect of all MMORPGs: Raiding and Instances. Unlike other MMOs, however, RuneScape turns it into a skill, allowing players to access higher leveled dungeons as their Dungeoneering level progresses.

The concept of it is simple. Players are able to form a group, or play solo, and are then put into a dungeon where they must explore different rooms, facing various challenges such as bosses and puzzles. At the end of the dungeon, players are rewarded with experience and tokens based on how well they performed.

How to start
In order to start training Dungeoneering, you must form a party of one to five players. Upon completion of a dungeon, players are rewarded with experience and reward tokens and prestige. These tokens are used to purchase Dungeoneering experience, or unique pieces of equipment that are obtained only through training the Dungeoneering skill.

While there are no skill requirements to start Dungeoneering, it is recommended that you have decent combat skills, as the dungeons are fairly combat-oriented. Non-combat skills are not essential but will greatly enhance gameplay inside the dungeons. It is also a good idea to form a group, as players can benefit from each other's skill levels and work together to complete a dungeon. Good dungoneering worlds (Non-members) w7 , w17 , w38 , and for (Members) w117 , w148. Please note: You should always listen to the teams keyer'(s)!!! As can speed up dungeon floor.

The Root methods
To get to Daemonheim, you can use the following methods:

• Take a ferry from the dock behind Al-Kharid bank.
• Venture through the deep Wilderness to the eastern part.
• Teleport using the Ring of Kinship given by the tutor.

Daily tickets are given out to play sink holes, as its a team based minigame that is a player vs player. If you wish to learn more about Sink Holes: Click here to see our Sink holes guide.

Ring of kinship
(1). Right click on ring of kinship , (2). Open Party Interface. look at the bottom box that say's "Previous Progress" and if is has not been maxed with all your floors checked off, before resetting, you will be effected by penalties the next time, you work your way back up, by resting your ring early it can effect your dungoneering experience greatly so players need to only reset a ring once the max previous progress has been achieved. This is the ring of kinship message when resetting the ring: "Are you sure you want to reset your dungeon progress? Your previous progress will be set to the number of floors you have completed and all floors will be marked as incomplete. This cannot be undone." as players will have to repeat this over and over again for the maxed experience gains.

Upgrades (Ring of kinship)
[Membership Only]

Ring of kinship has 6 tier levels costing more each upgrade that allows you to do better when it comes to the set activity you've picked off ring of kinship to handle, If your ring is not activated under your option list, the activity you've pick will not take effect in the dungon raid. The ring of kinship saves your last setting for the next run. This means it does not need to be reset or reactivated each dungeon raid run, just when you want to use another skill set list on the kinship ring. Kingship ring can offer a user up to 4 picks. Melee , Ranged , Magic , Skiller, but only one of the many skills in the listing options can be picked at a time as their is types and skills of table options.

XP Share (Ring of kinship)

XP share button, when on, gives us a part of the XP earnt by other players for skills tasks that we have completed ourselves it includes all xp earnt via cooking, fishing, woodcutting n all oder skilling an even opening doors but excludes the XP earnt by sone 1 fighting a monster others don't get any XP from him/her until. They have their XP on as well. The others, in no way, can restrict their XP being taken. There are some restrictions abt XP sharing #1 if the other person is earning XP by doing something that requires a higher skill level than yours, you won't get a part of his XP. for eg, if your cooking level is 1, and the other person is cooking short finned eels. then you wont get a part of his/her XP. Another restriction is that the person who is actually earning the XP gets more XP than all others for all skill doors we open in the dungeon we get XP the opener for all such doors gets more XP than others. The amount of XP he/she gets more is x/2, where x is the level needed to open that door. So for eg:, the XP given by a door with a mage barrier requiring level 40 magic to open is 210, so when a person opens that door, he/she gets 20 more XP than all others with XP on and all others get equal XP, with a maximum difference of 1 XP. in the above case if one perso has shared XP on. then the XP will be divided as 95-115 if 2 others have XP on, then it will be divided 83-63-64 or 84-63-63 that is true for all skill doors. PS- you can also put the EXP equation from these doors for a skill door requiring level X to open, the XP we get from it is: [10 + 5x] so for level 1 door we get 15 XP for level 2, we get 20 XP and so on level 99 doors gives 505 XP there are even higher level doors like 105 an all giving 535 XP which can only be opened by boosting stats that can require membership status if having to use the herblore skill.

Floor Sizes
Party size of 3 or more players are required for any large-sized dungon raids.

The maximum number of rooms per size is:
✘ Small: up to 16 rooms
✘ Medium: up to 32 rooms
✘ Large: up to 64 rooms

Floor Complexities:
There is 1 through 6 complexity each time the team leader, picks a complexity level right for the them or the team, Members will gain more experience at the end of a dungon run based on how good you've done at the end. Going on the hardest complexity level that is right now level 6, a player will gain the most experience from the raid. If you or your team is at pretty high level player(S), being on the highest complexity level should not be too much of a problem. If your a new player at dungoneering and still not sure what is the best complexity level right for you just test the waters, and the more experience you gain. The better you will be to fully understanding the dungoneering complexity that is the most efficient for your dragon raids.

Experience penalties do not effect you if another player dies.

Path mapping
When players are path mapping they take the crucial paths and look for all indicators and avoid bonus rooms one example: would be having skill doors above player levels. Now some players prefer this type of gameplay as it can speed up a dungeon raid a great percent. When doing a large five player complexity six. The party can do large dungeon raids in 7 to 10 minutes if their is not to much puzzle or activity rooms or long boss fight that is time consuming and this is a normal end time when players are path mapping. Though you will not gain is much experience from missing bonus rooms, you will do floors much faster but it's putting self afflicting penalty limits on yourselves without the game modes doing it for you.

Hunter - Daemonheim
(Members Only penalty)

Daemonheims only count as a member resource. When killing Daemonheim hunter monsters with any type of combat without trapping will give the whole team penalties at end of dungeon raid.

Guide mode
Guide mode is a type of penalty that can be self inflicted and turn on or activated by going to a low complexity level 1 through 4.

Game play modes

Guide mode:
Guide mode is an option accessible in the party interface. Enabling it will guide you through the map with only rooms that are essential for dungeon completion and removing all bonus rooms from the map when activated. However, completing a dungeon raid in guide mode will reduces experience on completion. Guide mode is always activated in complexities level 1 through 4.

Hard Mode:
Hard mode is for advanced players that wish for a real challenge, as NPC monsters spawn at max levels and less food will drop during the raid and rewarding higher token and experience gain.

Methods and calculators

Player created gatestones
All players with a magic level required to cast player created gatestones should always gate doors or guarded rooms and be ready to move the group gatestone on requests. This can speed up a dungeon drastically if the whole team follows suit.    

Free to play room counting:
When players come a crossed pay to play member rooms, they will call out P1 , P2 and count upwards. This means there is a number of member only activity rooms that can not be opened and giving insight and indicates to the rest of the team the dungeon has member rooms that can not be opened. This helps the team remember each member room and not have to look for unopened doors at the end of a raid, with a quick count by looking at the dungeon map to see their is only member rooms left and in the end saving time when their is nothing left to be done.

Using a bonfire can increases your maximum health based on the log burned. This method is best used before you join a team or host. You can also increases your maximum health if you wish to make a bonfire in the dungeon, but it's looked down on.

Some players will take a drink of overload before entering a dungeon raid. As this is the only potion that will not reset your stats to normal when you enter a dungeon for 5 minutes.

Tokens value from dungeon raid.
Experience value divided by ten equals the tokens gained.

All dungoneering equipment are set at tier levels to try and help people remember gear sets easier.

Equipment - Dungoneering list:

Customise - Ring of kinship:


Reward trader
Daemonheim reward trader is a the person to speak to if you, wish to buy rewards from the dungoneering tokens you've collecting in your adventures. The reward trader has many items for sell to non-member and member alike, free world player  is limited on what they can buy but members have more options. If you wish to see your options, speak to him and a reward listing screen should give you all the rewards and details his reward shop has to offer.



Mysterious doors
Congratulation unlocks for main landmass for reaching a goal level.

Mysterious door :

Activity Dungoneering Rooms

Skills - (Used in dungoneering):

Skill rooms in dungoneering:


Dungoneering Bosses

All the bosses offer one players a random reward from their drop table with a end-game loot reward from 1 though 10 tier item(s).
Dungoneering account levelers require everyone inside party to be on same theme names. This allows lower level dungoneering accounts to access the party floors, without having the dungoning levels required, but by not going on your highest floor, players get little bit less Experience. Now go out and have fun on your boss encounters.

How long should a large party dungoneering run take up to?
40 plus minutes - Bad
35 or less minutes - Average
30 or less minutes. - Good
20 or less minutes. - Excellent

Player quick message meanings:

Gategroup stone quick message meanings:

Key quick message meanings:

Frozen (Floors 1-11):

Abandoned 1 (Floors 12-17)
Also found in Abandoned 2:

Furnished (Floors 18-29):

Abandoned 2 (Floors 30-35)
Also found in Abandoned 1:

Occult (Floors 36-47):

Warped (Floors 48-60):

Thanks for reading my guide hope it has helped! Please: note this was written by the dungoneering smuggler.
©️2011 Updated ©️2014 Original-Inc.

Last edited by Fivekills on Sun Aug 03, 2014 6:56 am; edited 191 times in total
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