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 The Brink of Extinction

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Fivekills
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PostSubject: The Brink of Extinction   Tue Dec 04, 2012 9:18 pm

The Brink of Extinction
Full voice-acted and features atmospheric music and effects




RequirementsThe Elder Kiln
Level 80 Smithing
Level 80 Defence
Level 72 Mining
Combat: Must be able to defeat multiple level 170+ foes
Required Items14 free inventory spaces
Grandmaster Quest

Required items
Rune pickaxe or better.
6 free inventory slots.
Warrior, mage and ranger weapons and armour.
Food and potions.

Quest Rewards:
 

Start Point:
Speaking to TzHaar-Mej-Ak in the TzHaar City plaza.

Location:


TzHaar Chat Log:
 



TzHaar Chat Log:
 

Ga'al in another egg:
 



TzHaar-Mej-Het Chat Log:
 

Ket-Teg and Xil-Kal:
 

Gai - send them all to plaza total 3:
 

Head back to plaza center and talk with TzHaar-Mej.



You give the TzHaar-Mej the Tokkul of Tzhaar-Xil-Kal.
You give the TzHaar-Mej the Tokkul of TzHaar-Ket Teg.

TzHaar-Mej-Ak - It it cold in here, or is it just Tzhaar-Mej-Ak? Splendid! You have done well, Yt'Haar.
We are ready to enter the Elder Kiln. We shall meet you at the entrance.



Chat Log:
 

ImageLevelWeaknessCreator
1. Take obsidian sword and replace it with obsidian mace.
2. Take obsidian knife and replace with obsidian sword.

With a loud groan, the ancient door swings open.

Click here to solve!:
 

Shalf With valuable information:
 



TzHaar-Mej-Jeh - This is... Sacred lava, from the Kiln! The TokHaar awaken Defend yourself!

Around one
ImageLevelWeaknessCreator
170Water spellsTokHaar-Ket
170Water spellsTokHaar-Ket
160Water spellsTokHaar-Hur
160Water spellsTokHaar-Hur

Around Two
ImageLevelWeaknessCreator
170RangeTokHaar-Mej
CrushRange
CrushRange

Around three
ImageLevelWeaknessCreator
180TokHaar-Ket...



Click here to solve!:
 

With a loud groan, the ancient doors swing open.

ImageLevelWeaknessCreator
148CrossbowTz-Kil
148CrossbowTz-Kil
148CrossbowTz-Kil
148CrossbowTz-Kil

Click here to solve!:
 

Hurry. Venture deeper into the tunnel, and apprehend Ga'al-Xox.

Wave 1

ImageLevelWeaknessCreator
122StabTz-Kih
122StabTz-Kih
122StabTz-Kih
Wave 2

ImageLevelWeaknessCreator
184Yt-MejKotHeals himself!
148CrossbowTz-Kil
148CrossbowTz-Kil

Click here to solve!:
 

With a loud groan, the ancient doors swing open.


TzHaar-Mej-Jeh - This must be another node in the lava conduit. At this rate, we sill soon reach the source...



TzHaar-Mej-Jeh - This crucible contains more sacred lava than the last chamber. Prepare to endure a longer battle!

Wave 1

ImageLevelWeaknessCreator
160TokHaar-Hur
160TokHaar-Hur
160TokHaar-Hur
160TokHaar-Hur

Wave 2

TokHaar-Ket 170 Water spells
TokHaar-Mej 170 Crossbows
TokHaar-Mej 170 Crossbows

Wave 3

TokHaar-Mej 170 Crossbows
TokHaar-Xil 170 Crush
TokHaar-Xil 170 Crush

Wave 4

TokHaar-Xil
TokHaar-Xil
TokHaar-Mej 170 Crossbows

Wave 5

TokHaar-Ket champion 180
TokHaar-Ket champion 180

Well done. You vanquished the TokHaar that lingered here. Continue on your journey!


With a loud groan, the ancient doors swing open.


TzHaar-Mej-Jeh - My Divination spell fades as you proceed deeper into the tunnel. I fear we shall not maintain contact for much longer. I sense that Ga'al-Xox is close. Apprehhend him, and recover the precious Tokkul. He must be made to answer for his crimes...


Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells

Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells



'Xil' and "Hur'Knife
'Ket' and 'Hur'Mace
'Mej'Staff
'Ket'Mual



With a loud groan, the ancient doors swing open.

Wave One.

Tz-Kil Crossbows 148
Tz-Kil Crossbows 148
Tz-Kil Crossbows 148

TURN YOUR MAGIC PRAYER ON!

Wave Two.
Ket-Zek Crossbow 190
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells

Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells
Tz-Kek 124 Water spells


With a loud groan, the ancient doors swing open.


(MISSING TEXT)


On the count of three...

One...
Two...
Three...





TokHaar-Hok - My little Ga'al. You disappoint us. You should not have drawn attention to the lava conduit. We sealed this chamber for good reason. If it is a fight you want, then a fight you shall have. We have longed for an opportunity to test this great human's mettle. Let battle commence.


Inventory
- Dreadnips
- Overload
- 4 Prayer potions
- 19 Rock tail.

Stun Abilities-
- Kick Basic (Basic)
- Back hand (Basic)

Tips:
Use melee prayer the whole fight & Kill all Rangers!



Chat Log:
 



Ending Quest Chat Log:
 


Last edited by Fivekills on Mon Nov 11, 2013 8:22 am; edited 1 time in total
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PostSubject: Re: The Brink of Extinction   Sat Dec 08, 2012 10:39 pm

The Brink of Extinction FAQ




Warning! May contain spoilers!


Updated: 06/12/12

--------------------------------------------------------------------------------

Why didn't you add TokTzKet-Dill as a requirement? It still features the TzHaar and, after all, this is a conclusion to TzHaar.

Mod Stu: The Brink of Extinction is a direct sequel to the Elder Kiln, which didn't require TokTz-Ket-Dill. It concludes the dilemma with the Ga'al and the involvement of the TokHaar in that plot-line - the events of TokTz-Ket-Dill have little to do with either quest.

Who are the TokHaar "Masters" and "Creators"?

Mod Stu: I'm not sure I'm allowed to say, but TokHaar-Hok makes it pretty explicit... more so than he used to, particularly if you've delved into the secondary lore of this quest. Go have a chat with TokHaar-Hok in the Fight Kiln after the quest to learn more.

Why do the TokHaar have purple running through them? What is the purple?

Mod Stu: Presumably their masters like the colour purple. Certainly it's my favourite colour!

The ancient power of the Elder Kiln courses through the TokHaar, granting them immortality, while the TzHaar have forged a different path and reproduce by passing on a fragment of themselves to the next generation. Over the centuries, the two races have diverged in appearance.

What is the story behind the ancient knife we pick up?

Mod Stu: I assume you mean the obsidian weapons used in the puzzles? They're TzHaar weapons featured in the security system constructed by the ancient TzHaar.

Incidentally, the puzzles were easy by design (and it took considerable self-restraint to keep them that way, as I love puzzles!). The intended target audience of the quest was players that enjoy combat and serious lore...the puzzles were there for variety between combat encounters, but were quick to complete to maintain momentum. In retrospect, I should've made harder puzzles to be better in keeping with the Grandmaster label.

Will we ever be able to see what the final bookshelf says?

Mod Stu: Perhaps you already can. Very Happy

Will the TzHaar find relatives in the Eastern lands?

Mod Stu: Interesting question! According to TokHaar-Hok, the TokHaar were created to shape the mountains of Gielinor, and then returned to the font of their creation. This implies they did all the work themselves, and no stragglers were left behind...but perhaps TokHaar-Hok is not revealing the whole story.

Are there any plans to add Ga'al in the surface world? They are the only ones who can leave the volcano and they can learn from humans.

Mod Stu: I'd hoped to make Ga'al appear in the surface world after the quest, but the design team preferred to keep TzHaar content self-contained as much as possible. The evolution of the Ga'al is certainly something I'd like to explore further. The TzHaar have begun to change, but it does not come easily to them.

Would it be possible to be able to auto-pick up the Obsidian Shards from the Cauldron, as they're sometimes hard to see?

Mod Stu: That's one of many improvements I'm investigating next in post-release fixes.

Will we ever be able to get a pet Ga'al? Obsidian Golem isn't quite the same and they're quite cute.

Mod Stu: I'd like the Ga'al to be perceived as more than pets! Perhaps it is something that could be featured in a future Summoning rework, though.

Will all the characters in the city become fully voice acted? This includes the previous quests in the series too.

Mod Stu: I really hope so! We answered a lot of questions about how the TzHaar sound and pronounce their language, so additional VO should go smoothly, after revising existing dialogue to be VO-compatible. As Mod Mark noted in the lore livestream, the TzHaar City is an ideal self-contained area for the full VO treatment.

Unfortunately, the project was nearly ready for QA when the livestream occurred, and in fact re-scheduled to release a week earlier than originally planned. With a lot of extra hours we managed to record and squeeze in voice for this quest, plugging in audio right up to the day of release - I would love to at least return to the Elder Kiln and voice all the dialogue shared by the principle cast. I can't get enough of TokHaar-Hok's voice. Smile

Why do we still use Tokkul after the quest as currency? At the conclusion, they agreed to stop using them.

Mod Stu: After the quest, a lot of TzHaar City NPCs have new dialogue in response to the changes wrought by your actions in The Brink of Extinction. I recommend exploring the City, as there's another layer of the story waiting to be discovered. For example:

TzHaar-Mej-Jal: "TzHaar do not need currency. Each TzHaar work hard, and does their duty according to their caste. TzHaar ensure they have food and shelter, and all needs are met. JalYt come to TzHaar City, with heads full of gold and wealth and greed. Gold no use to TzHaar. Soft and easily broken, like JalYt. JalYt need rare token to trade. TokKul is memories of dead TzHaar. Trapped. Precious. TokKul is only rare token TzHaar have. Until TzHaar find new token, or JalYt have less greed, must trade in TokKul."

TzHaar-Mej-Jeh: "Spending TokKul in shops means we have more TokKul to release into the sacred lava. We will break down your TokKul, and the souls of our ancestors shall be at peace."

Will we ever be able to see the rest of TzHaar City, or is this the end of TzHaar development?

Mod Stu: Mod Osborne requested that we make it explicitly clear in this quest that we have no intention of unlocking the inner city of the TzHaar.

Why did you choose to make the armour kind of useless when using it outside of the city? No one really trains in the city so it is going to be un-used armour. Could you not add a buff?

Mod Stu: The core aims for the project recommended degrading obsidian armour as one of the rewards. Introducing more high-level armour, however, conflicted with plans to normalise the upper armour tiers through a Mining/Smithing rework that was being designed at the time, and introduce high-level armour in future releases, such as Player Owned Ports. To balance these concerns, we settled on making this reward a specialist armour, which provides significant damage reduction against TzHaar City NPCs, but wouldn't devalue similar armour in other environments.

Why didn't we receive Smithing XP for the reward, yet the quest requiring 80 to complete?

Mod Stu: Traditionally, Mining and Smithing are linked, but the source of obsidian armour is accessed through combat, so I wanted to maintain that link through the skill requirements. Also, so far each TzHaar quest has featured Mining XP as a reward. Earlier versions of the quest involved more mining actions to better justify the Mining XP - in the final version, you do a negligible amount of mining and smithing, but we maintained the Mining XP reward to maintain that link. The obsidian armour is unlocked at regular increments between 80 and 90 Smithing to serve as a smithing reward.
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