Hello,
Jagex Eoc Team.
I've made a large report. I also have this report on forums if it helps you out.
- I've done forum community reporting along with online in-game community feedback to offer the best out there & my own feedback that i was able to see playing the new RuneScape 4 as version 3 was skipped, and I'm not sure why. Hopefully this will help out. Here is the code to the thread if the e-mail is not good enough Quick find code: 306-307-181-64110274
Photos
If, this e-mail was at all helpful, please drop me a in-box message saying thanks.
- As, this was a lot of work. (Any extra feedback, I'll more than likely make a thread).
Name: Tyson.
RuneScape user: Fivekills
* Thank, you Jagex for your time.
Please NOTE: The last community report was not added on this e-mail as it was sent out a couple days ago.
The community report is all extra information. I, will now let you start the feedback process.
Updated 27/Nov/2012 report.
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Full report sent:
25-Nov-2012
Forum community.
Page 5 and past is our, community feedback and thoughts.
The evolution of combat. The report is now been opened to our, community to join the discussion. In-case anything has been skipped. This allows "JAGEX Ltd" to collect and review information here. As this thread, is only to collect any extra information.
All on topic feedback is appreciated.
Thread notice:
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I'm quitting' comments have no place on this thread, please leave them on others that supports' that type of community re-actions!
This is not a support the evolution of combat or rant! It's to gain high quality feedback from our, community. Please offer what you, like and what's worse without going over board. Its' the only way to make changes that really can effect the out-come of evolution that has arrived on 11/20/2012.
System Game BUG what to do?
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If you, think you've' found a bug. Please send in a bug report:
This can be done: See top forum avatar? Hoover over the drop menu steps below.
1. Support
2. Submit a Bug Report. (Click than follow on-screen detail descriptions).
3. Need more help? visit the code link here: 15-16-460-64098177
Important threads:
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Evolution of Combat Now Live! | 15-16-137-64097857
Game Update FAQ? - V116 | 15-16-855-64098796
Boss Fight Video EoC | 311-312-14-64103184
Remember: Keep your' eyes peeled on boards for any important updates from Jagex.
If you've' posted on thread the community team would like to thank you.
- Helpful assistant with the evolution of combat our, community report.
- Not apart of JAGEX Ltd. payed workforce or a staff member!
- Fivekills
Thank you, everyone!
Action bar:
• Charge width shorter. Than lined up with ability box layout.
• Circle box going and returning weakness images on action bar by lock icon.
• Chat box minimize to 4 line adding more viewable screen space.
• Key short cut hold down to move ability rows up/down.
• Five ability rows should reverse the (Down & Up).
* Claw ability should be on list. After Guthix sleeps quest.
• Right click lock icon. Allows toggle to delete ability without dragging each to trash.
Regenerate:
• When not ready add a shadow effect.
• Wait activate time is to long once your out of combat.
XP Icon:
• Weakness icons should be at top of screen that can be toggled off/on in XP icon.
Select-target:
• Toggle option to right click inside menu drop-box.
Fight changes i would like:
• 30 kill count not 40 to enter god-war rooms.
Citadel interface:
• Pin skill plot information to side is not working. Place info box on left top corner.
Combat:
Dungoneering crossbows, add damage information when bolts are on.
Stops the extra clicking.
Combat Academy in Lumbridge.
Once training started with skeletons. I felt the academy bench should of been summoned up as it could be confusing. Trainees could of walked off platform a little than back on platform once summoned again to show what was best other than highlight arrows on skeletons.
In training you need to select-target. This arrow ends up in the bottom left corner. NPC "Barr Row:" Chat Log "Select an Option - Can you direct me towards these Barrows?" once you click. There needs to be a direct flashing arrow going to map for a couple of seconds to make this clear. Advanced academy part's where it takes a player to monsters than explain and why moves are better or worse. Not on your own character's a NPC that you (Pick: Low , Medium , High) in a fighting game zone based on level pick. (I feel this would of been a better way to test everyone's weakness and strengths).
Equipment Stats:
• Stat row bars colored with nothing on, any reason?
• Avatar needs to stand up right in equipment screen. Add a little bigger butt as it does not look human. This could be due to not standing up right not sure.
Wearing equipment screen:
• Wearing a item: Should offer weapon max output base damage of everything on. Only Items in inventory or bank show a single total output.
Squeal of fortune
• Add exit to squeals right bottom corner.
Positive Feedback:
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• Chat box: [Press Enter to Chat]. This allows me to not spam using ability's.
• Giant pouch , Large pouch , Medium pouch , Small pouch. add hoover counter?
• Drink by right clicking inside bank even if bank screen closes down (Potions etc).
• Dungoneering: A little better after the re-balancing update.
• Add more action bar rows - ( 8 ).
Combat Experience:
Interface should be hidden: Magic/Range. (If attack style is not equipped)
The problem starts when fighting, prayer information box is getting in the way.
Please change style back the old way and leave the squire box pointer on outside. (It's where the information box has the point and allow it to move down list rows).
Negative feedback:
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The god-wars not linked to the prayer protections. This allows use of soul-split through whole fight. This was not the reason or main idea to have players able to avoid using certain types of protection methods.
The biggest part about ability's its not! Other than a random limited attack list.
My question: Why be able to use magic ability in melee situations? That in the end is not ability based and leaves no limits for later on, adding this ruins the whole idea, Just saying. If you don't have a magic weapon on than this should lock until changed over to that weapon type.
I don't care for our combat tab controlling what happens on screen. Add toggle to XP icon. This way the company can, show weakness images at top of screen.
Full slayer helmet: Raise the life bonus from 120, once you've added all the parts each helm part can add a little higher %.
• Chat box covers up to much screen.
• Mining pickaxe: clearly does not look like a pickaxe anymore.
• Less gorilla running animation. Once out of fight normal stance.
• No cool-down time to effect ultimate ability's, Quickness effect. This means no time counter on ability bar images.
Slayer:
Jadinko: Once attack over attacked by everything in cave! This should be a pure 1 Vs 1 fight or limited or until you get attacked by the next cave monster or unless a ability is used hitting more than one. Example: Bombardment.
Glitch issue:
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• RuneScape game client auto closes on users, like running to hard without warning.
Other feedback:
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Like an option to be able to choose what to do when key-binding. Example, as it is now can only craft. Lets say woodcutting a willow tree. Pressing a key down it will go to crafting option. Stuff like raw fish and ore does not have that you, and can drop them straight away.
Range: Escape ability & Melee: Barge ability. Add agility levels to allow this to be used' like for PVP or other projects in making game stages later that might benefit the players and the game later. Example, making new monster. Plus it's a agility type action on both should have it. (Note: Magic Surge is not the same).
Allow hoovering in Daemonheim reward shop. As stats are changed. (On-hand & off-hand) by clicking on the weapon this turns off hoovering view.
Tome of frost: Inside the information box add "Rune type: Water Unlimited" Can go for all magic example, Unlimited use's or charge like "Greater runic staff".
Ability are attack actions the Jagex ltd company did not even make ability's in game! There is no skill on spreadsheet that allows ability's. Whoever made this has no clue other than making a high graphic look. (Basic combat attack build up actions). Normally ending blows Example, ending moves in mortal combat! (Learn game-play please)! Only thing added that even comes close to why it's a ability would be skill level needed. Please note: When speaking about ability's should take more than 1 SKILL. This should not only be from the combat triangle view either!
Chaotic long-swords should not be the same damage. The rapier should have a weaker damage output effect as the rapier is a stab weapon & should change output of damage based on the gear and attack style that is picked example, Attack , Strength, Defence. (Can go for all weapon types).
My new ideas:
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Melee:
• Running blade: Weapon hitting ground with a forward attack.
Magic:
• Teleport Jump: Teleports backwards & raises magic damage for next move.
Range:
• Thrown range: Blow darts that can shoot off many at once. (Tourist trap quest)
Other:
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• Allow hold shift + for all kinds of key-binding.
• Allow toggle Off/On at Lumbridge to Xp counter & allow this to be working still even after you reach level 99 in a skill.
• (Castle wars) The might of the team will gain a new special ability "Team strike". Allows a chance to hit multi fight' for a limited amount of time only players attacking you (Based on gear wearing setup).
• Right click friends list username'. Auto add to clan channel hit enter key to join.
• I, would like if we could have optional way to open a skill ability tab by right clicking open new action bar inside the stat menu boxes this way, we can set all skills to or customizable settings, This also keeps our five ability row tabs open to use anyway we feel fit.
Already sent in information 2 & 3 - New not sent in information start on page 4!
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Community feedback passed this line:
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Table of Contents:
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: Post 1: Table of contents and thread notice.
:: Post 2: Thread introduction
::: Post 3: The evolution of combat support
:::: Post 4: The evolution of combat non-support
::::: Post 5: Evolution in-game features.
:::::: Post 6: Evolution ability features your thoughts.
::::::: Post 7: Adjustment steps taken before the live game-play hit.
:::::::: Post 8: The evolution of combat Player Vs Player.
::::::::: Post 9: The evolution of combat problem list.
:::::::::: Post 10: NPC List:
~ Thread Introduction ~
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We shouldn't be to fast as evolution is still being balanced. You might not like evolution at this time, and we never know what the next update will fix along with making RuneScape better. There still is allot of glitches that needs to be worked on.
There is a lot of parts i do not like either. If you offer feedback than it can be taken into account! just try not to get out of hand when you offer it. Than the company can make great head way on improving the system. They want this game to workout as much as you do. I, might not support evolution. As much is others! You have to look passed that, and think what would make you enjoy the game to a greater level. A lot of my game ideas are placed inside RuneScape, at times they are changed a little but still placed. They notice people, they may not comment but noticed you even if you feel Jagex is not. You are grateful. When you notice and know you've helped improve gaming XP. You are almost as important as the game makers themselves!
Like to add:
You should watch YouTube & see if you can learn new features, this might help enchant the gaming. Something Jagex should of done before evolution turned live. Doing a run down of all new features & tools would of helped.
Any extra game information:
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We have to much confusion between free to play and pay, & this needs a good going over with a main news post.
Message to Jagex & the support:
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Update days. There needs to be more support even if a worker cannot give any information. This shows the company cares and will take actions when needed. Now showing a face even in bad times really say a lot to the out cry of players. This builds higher trust levels. The old problem was on updates the company posted on spam threads and join in leaving real threads owners feeling totally ignored.
The evolution of support.
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Ability idea: Ignore targets weakness's time limit - (Is it better or to use a ability?)
- Dual wielding
- There should be a key-binding to expand/minimize the action bar.
Player rating thoughts.
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- The range of ability's that's included for each combat style.
Player thoughts:
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- Manual click option for skills without auto (Adding more screen play).
- Allowed to add more ability scroll rows.
- Perhaps it should include a life globe for these life points and mana globe for the prayer points.
- Very small gap between Offhand Chaotics and EEE. OH Chaotics should be buffed for slightly more damage.
"Momentum"
- The ability should be set more like the "auto retaliate" where you can just toggle it on/off with a shadow effect. The ability that is unlimited & will auto turn off if you use any abilities to attack with! (This would be great for basic users that really don't care to deal with the action bar). ** Almost feel its taken away the ability and just making it more of a slandered toggle, but than again seem to be the side of the coin people keep flipping if nothing else a raised the ability hold time limit **
- Max health - now that it is not based solely on ones constitution skill anymore, it becomes an equation with a major variable, which is armor/defence. This leads to one major annoyance. Changing armor to a more powerful one, and then not having maxed health anymore! armor/defence should be a separate equity, which stands between ones health and incoming damage, affecting damage, hence influencing health reductions, but not a variable influencing ones health amount directly!
The evolution of non-support.
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- The action bar takes up too much space in fixed screen mode.
- Water fountain using buckets fill without the need of a menu popping-up.
- Move forinthry dungeon to the same wilderness level as it was before, 27-32.
- 4 Digit constitution to high. I feels the old system could of been re-worked better.
- Do away with ability's all together - (Understanding issue??).
- Constitution and level 3 adjustments effect pure accounts in end users eyes.
- Taken off amours at maxed constitution have a life drain & not a total remove.
- The repair bill on Barrows sets are to high and need a adjusted to skill levels in POH.
- Ability row scroll backwords
- Poison use removed.
Player feelings:
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- Off hand weapons prices to low.
- Childhood memories of RuneScape will be gone.
- Players feel that all good updates are now being placed in micro-transactions.
- Friends quitting & players worry over online count decrease.
- The game is changing to a state where people will be unable to join in because of the complexity.
Player thoughts:
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- New is fun & when the spam clicking is no fun anymore its boring and users quit.
- Slow down the animation of the spells and arrows.
- Getting piled sucks even harder with abilities.
- Fight hat: Unless now.
- Devolution of character stances and animation, when being attacked and running away, the charterers avatar runs like a monkey with its fists clutched. (When not wielding anything). (add a normal stand to toggle stealth option).
- Also the slayer dungeon or kurdals cave? Well the gargoyles people were multi killing and this new exploit where they get all the xp and drop happen to me a few time which is a shame missed out on drops.
- Range has too many holes. currently no decent crossbow ammo able. Therese no short-bow over Gravite that can actually fire arrows, would be nice to have a decent bow for Dragon-bane arrows and such. Need higher tier thrown equipment *
Evolution in-game features.
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- Pop-up skill box, you can toggle this by right clicking on your XP icon at the mini map.
- Action bar lock, this allows you to not be able to drag off your picked ability's from bar.
- Combat tabe at your retaliate (On/off) click on the Xp icon to change attack styles.
- Action bar row picks allows you to set up 5 sets of action bar picks for the fight style.
- Double weapons are now available other than a couple certain weapons like whip.
- Minimize on action bar right click on toggle sheathe to drop your weapons.
- Dungoneering now has images of what your making for faster movements.
- All non-combat featured skills are faster to work with extra drop features.
- Right click on action bar slot to customize-key binds.
- New player max combat level 200.
- All items have been re-worked.
- New equipment stats screen.
- 15 extra bank spaces.
- New hit abilities
Ability tabs:
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Please Note: Using magic spell with home teleport icon bring up all teleport spots.
- Melee
- Range
- Magic
- Shield
Combat & skilling information:
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'Momentum' ability"
- Making use of momentum will pretty much allow you to play RuneScape like it was before the eoc update, Other than boss fighting. >>> People feel it takes longer to kill using it & i would ask you about the experience you've had using momentum yourself.
[Press Enter to Chat]
- The reason for this is because it stops spam as users are meant to use key-binds this makes it where a player does not have to keep the delete key down and clear the chat box.
Combat player viewable
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Skill > Total level will show.
Fight > Combat level will show.
Evolution abilite features your thoughts.
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- The prayer interface is much harder to use now. There's no way to tell which picture is which prayer unless you already know what the picture means, because it just says 'Activate' when you hover your mouse over it. Like, I could figure out which of the curses are deflects, but I can't figure out what most of the rest of them are.
- The new curses prayers do not give enough information on how they work.
Turmoil (Melee , Range , Magic) The old turmoil information was easier to understand.
- We should be able to customize what a certain hot-keyed item will do, preferably with a right click option after binding it to a key to repeat the same action over again.
Adjustment steps taken before the live game-play hit.
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- Should of never given out rewards to learn new combat as people don't try than.
- Should of made drag able images that could be use for right clicking menu X tools.
- Should of worked with the hit points system more other than changing the max.
- Should of made more key-binding with faster row changes.
- Should of not had the ability box information leaking into the main screen view.
- Should of made a YouTube video showing people all the new feature run downs.
- Should of payed attention to the YouTube vote count and seen it was not ready.
- Should of made it more clear what ability icons on spreadsheet meant at first.
- Never should of copied Diablo two ability's than tweak them.
- Never Should of disabled YouTube comments & approved them by the company.
- The option to sheath/unsheathe weapons are in really unintuitive places. Having those in the options panel would make more sense.
The evolution of combat Player Vs Player.
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- Instead of moving forinthry dungeon back, they should of just increase the level difference attack-able in the wilderness. I think this would be something worth thinking about. If each level gave a +/-10 levels instead of just +/-1, then at level 20+, which happens to land outside of teleport range, anyone can attack anyone.
- Prayer and Summoning don't affect combat levels? Rich people will be able to have an unfair advantage.
The evolution of combat problem list.
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Please Note: >The unbalance issue's have made almost everything easy now.
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If you feel perhaps you find a bug, you'd be better off submitting a bug report and the company will look into it in more depth.
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Player Thoughts:
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Glitches:
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- Castle wars end game screen does not close down forcing you to log-out & back in.
- Off hand weapon like claws did not come back full with 2 pairs on loan system etc.
- Trolls not coming, out at wave 3. and people cannot drink from the supply table.
- Dungoneering duoing and sometimes either can get exp or the loot after a kill.
- Deathtouched darts do not work.
Adrenaline bar:
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- Dungoneering does not fill enough to allow your top special attacks to be used.
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Questions:
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- Ring of kinship what is the % of each upgrade now & any token resets?
- Are fire giants meant to attack with range now with a club in hand?
- Free to play able to use ancient magic spells?
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My message to Jagex company:
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- I do not support over click-able game-play. This removes the action and turns it more into a screen play that is not played but watched and can be boring over time.. More like a never ending movie. This really is no way to play a game by having no screen play. The idea of working skills is to work skills not to watch movies and talk to friends all day. It's basically doing nothing. Your turning the game into live user end bots game and it's really not the point of this game...
UN-balance combat NPCs:
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- All of the treasure trail enemies seem to be far too weak.
- Dungoneering monsters.
- Dungoneering bosses.
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Challenge area:
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- Dungoneering boss & monster fights
- Fight caves need to be reworked.
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Dominion tower:
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- Three apes from Do No Evil.
- The balance elemental.
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When you make updates what do we think about when it comes to improving them?
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1. Screen play - The more action going without really effecting your game-play it's like eye candy and it bring the enchantment to the end user, this is a great way to invite and draw in to what you've made.
2. Good abilities: What is a good ability is it good when you almost lose all your hit points in a PVM or PVP fight. No the idea of abilities is a second pick option that allows you to use hard hitting abilities. Replacing spec attacks this might be easier but you lose the excitement as they both should of been linking to the same type of enter-linking system for game-play and one build up way slower making players be more skill full. Being over ran and attacked would of been nicer to have more of weapon spec limits on the same system again are a great way to improve game-play actions.
I, would like it if i could pin the action bar on the side of the screen or under the chat-box other than being at the top as this gets in the way of skilling , boss fighing pvp, etc.
The action bar would be better if it was move-able in tool settings to place it in areas on screen as people would feel this would be best fit for it as its going to be a permanent placement in the new game.
Suggestion's:
~ A key-button connected to the "hide/show" option for the chat-bar.
~ Half & half action bar under abilities for life & prayer for fast combat all on one line.
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1. Remove the chat-box outline
2. Move the scroll "up & down" to the left side.
3. Private messages will be easy to spot as they are always above the real chat-box.
4. The re-size in the center of the chat-box needs to be put on the left end.
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Image means down below:
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| "Scroll up & down"
^ Game Chat box re-size and view more chat in live game.
Fivekills: Where a player writes text to other players.
Welcome to RuneScape. - Writing inside the chat box window.
Action bar controls - All the actions you would use to play the game.
_________________________________________________
*** Example below. *** \\//
Private message area
^Re-Size chat-box arrow
|
| Welcome to RuneScape.
|
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Action bar controls
____________________________
Fivekills:
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Bank.
I, would like another bank tab that allows the use of all combat item sets to be viewed inside bank box on the side of bank search. (Full set's example):
>>>>>>>> Split the used sets and the non-set set items up.
>>>>>>>> Optional bank setup it could be also.
========================================================
..................................... Bank of RuneScape .......................... [x] [x]
========================================================
Used:
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. Guthan's helm , Guthan's platebody , Guthan's Chainskirt , Guthan's warespear.
. Karil's coif , Kairls top , Karil's skirt , Karils crossbow
. Dungonnering weapons.
Non-Used:
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. Torva full helm . Torva platebody , Trova plate legs , Torva boots , Torva gloves.
. Guthan's helm , Guthan's platebody , Guthan's Chainskirt , Guthan's warespear.
. Karil's coif , Kairls top , Karil's skirt , Karils crossbow
Non-degradable:
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. Rune full , Rune medium helm , Rune platebody , Rune plagelegs , Rune shield , etc.
Miscellaneous:
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. Ghost robes , Shadow sword.
. Enhanced Excalibur
. Dark light
------> If you feel really up to it. You could do quest items.
Quest items:
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[-] [-] [Set Search].........[Note Items] [--space--]...........[-] [-] [-] [-]
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Hi, community.
~ [Please read] ~
I, would just like to put a thought into everyone head and remember. It will not take long for things to be adjusted to a playable game for everyone, to really enjoy this update.
Everyone's positive or negative feedback is very valuable at this point in time as, our community is now just starting a new game fighting & skilling system. Its very important get out and post, and be read by others & the Jagex company, see what can be done to help improve & make it more enjoyable for you & other(s) like minded people as you. (Please offer feedback on a already made thread or on the right feedback areas doing so. This way you are read by the right players and Jagex team).
About evolution:
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The evolution of combat is here to stay.
So please try to work with it and offer feedback that will help you adjust to this change over, by doing this. You can make it easier on yourself and others again, as we are the voice of the game & change is hard to adjust to at times.
About Jagex & evolution:
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Jagex is doing what is best for the game to move forward. This can be hard to understand at times. A lot of people feel it was good enough with the old style. (I, feel the life points & attack system style was better the old way). I feel our point system is to high. (Just want all you to know that big changes happen when we all try, & offer are best feedback). It's very important. As the game is still changing and being fixed.
Thank you for reading.
Fivekills.
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Any extra community reports that have not been sent in will be below this line here!
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Player Thoughts:
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Ultimate abilities. If that would mess with balance, using a special ability like that could have a side-effect: your adrenaline does not rise as quickly for a little while.
Amulets, capes, etc. should have their other bonuses back! Now a Fury is barely better than a Glory!
Prayer. Protect from Melee was standard fare for most any PvM... now it's nearly useless.
I can't make the clay skulls for the Day of the Dead event (I assume this only happened with the EOC update, as I didn't get on for months until two days ago - incidentally, I kept paying for my membership though I knew I probably wouldn't be able to get on - I do my part to pay the bills, man!).
Restore proper prayer bonuses to equipment. Many players (myself included) went through the temple knight quests specifically to get the initiate/proselyte armor's prayer bonuses.
So basically you cant camp and kill low leveled monsters for good xp anymore. That blows that that's one part of the update I'm hating right now
* Idle animation is too creepy, with the constant ragging breathing.
• Why not make dragon-fire-shield classless that's brief improvement.
• Un-nerfing protection prayer.
• Goliath glove ability.
• Adjustment price for Nex gear when fixing.
Since offhand weapons are around, it's difficult to distinguish between which one is the normal one and which one is the offhand one, since they have the exact same icon. I suggest flipping the icon of the offhand weapon so we can at least see which is which in our inventory/bank.
I personally don't like having my prayers and summoning/quick-prayer/health/run icons on my action bar, I'd rather just click them. But every time I do I have to be careful not to drag the icon. Could it be made so that if you lock the action bar it locks the icons in place too?
Make it so "You don't have any left!" message doesn't spam holding the key down when dropping.
I noticed if you hit "tab" it works normally and lets you pm last person who player messaged you, my suggestion is allow typing / or // or /// to bypass "enter" as these are keys not assigned to action bar or highly unlikely keys to be set as hot keys.
I like this idea as a patch/temp solution it's simple
/ = public
// = what / used to do
/// = what // used to do
//// what /// used to do
So the problem is simple, when clicking the Action key bound to the fish, rather than dropping the fish and continuing to fish, the "gut" menu is brought up, interrupting fishing and XP. I would greatly appreciate it if a system was put in place where a player could chose what option comes "first" when an item is placed on the tool bar, for example allowing a player to chose the "drop" option over gutting the fish.
Have pick options on ability bar that will just purely take you to (food , ability , gears etc). In the end splitting the bar into placement areas.
Can you place the ability bar on the chat interface instead while on fixed? Add the action bar into the chat-box option. This would take away chat text to be viewed, only down-side. Now the upside this would open up more screen space to be able to be played on.
Ability Bar:
Being able to place a second one above, even if it doesn't have key-binds, would be really useful. It's really awkward when trying to brid or shield switch having to hold control and what not.
The only thing I find very annoying is that you guys reworked the prayer icons. They give off a plastic look if that makes any sense, before they looked as if they were very high quality and they were clean. The icons now are just a little messy.
OR
Whenever a character that is NOT an action key. Automatically noticed to start a chat. (Once, you deleted all of the characters again, than you will need to hit a key) (Space bar is locked until the first letter has been out typed).
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My Own thought: \/
This could start a new problem with users. That might hit a wrong key when in PVP and could stop the abilities from taken place.
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Nerf the current bleed affects to were they don't do more damage when moving(when a meleer uses slaughter and runs or when a ranger uses frag shot and runs/evades back not to sure on mage though but the principle is the same) this way we keep bleed affects but there not completely op and no one has an "unfair" advantage over another class.
You get a warning as you cross the wall in your chat box! It's is not a large enough warning, nor colored to grab your attention. Items that are marked as automatically kept on death can be reclaimed from NPC Diango or Xuan (auras).
Another problem with teleblock/entangle is that you can't just simple use it as a left-click option. Why is this? If I'm walking in a group and I see someone I don't want to have to set them as a target and then teleblock/entangle. I want to be able to just quickly entangle/teleblock them and then start attacking them.
All you need is a poly pore staff to drop a maxed player in bandos and it wouldn't take you 20 seconds.
If wilderness single/multi toggle is to be kept then at the very least you need to make these 2 things happen:
-If multi is active we can still attack someone with single active if they aren't in combat, like in live how we can attack a single combat zone from multi.
-If single is active and we attack someone with multi active we instantly get switched to multi.
The reason for this is that everyone will have single active and with the magic barrier that doesn't allow single and multi to interact it means multi will become an escape from pkers who are going to expect everyone to be using single.
The toggle is badly flawed and awkward in this way so needs fixed or removed completely.
Currently when you attack someone in the wilderness, then you change to a different person for whatever reason (clan pking, etc) your ad bar drains to zero. This really ruins using abilities for clans that war against each other because they quickly kill their target and move on to the next target. Instead of having my adrenaline drain every time i switch to a new target, i end up just using momentum, which effectively makes it like the old combat system.
My suggestion is that in a Multi-combat pvp situation when switching to a new target your adrenaline drains about 40% to 60% of the total adrenaline that you have.
Tl;dr : make adrenaline drain only about 50% in multi combat pvp situations when switching to new targets.
The truth of the matter is that barrage and burst spells are not accepting damage bonuses. For example, cast barrage with a wand and book/orb and you'll be fine, hitting fast 700ish with momentum. Switch to a staff, and you'll be doing the same damage. 700-ish per hit. It seems to have been ignored or at least not explained.
Dislike the changes to stave's. I think the game needs a wand that casts magic dart. Magic dart is my primary spell, I usually use it when slaying dragons and that requires a Fire-shield. Since my Staff of Light cannot be equipped with a shield, I propose the game either makes the SoL 1 handed or add a wand for casting the magic dart.
High Level Alchemy:
You can add the spell to the action bar, but if you add another item to the bar which you are alching (noted) and try two key shortcuts, it'll just drop the noted item.
Gargoyles are weak to. WATER SPELLS!!!
You have to finish them by smashing them with a rock hammer, clearly they are supposed to be weak to CRUSH!
Kalphites, weak to water spells?
What am I supposed to do with this now useless.....Keris DAGGER??? Tickle them to death?
In a group the person who does the most damage gets the xp. I think we should get xp for the damage that we do. People could go hours with out getting any xp and i don't think that is very fair.
With the arrival of EOC I decide to give it a go and play a few rounds of clan wars. However I soon discovered a series of changes that pretty much removed all of the aspects that I have enjoyed in clan wars. The following is a highlight of these changes and how they negatively impact the game play of clan wars by severely limiting players ability to chose the kind of fight they want.
Pre EOC
* 1 Vs 1 and multi zone in both free for all allowing for players to chose there preferred style while waiting for wars.
* a variety of different 1 Vs 1 and multi zone distributions through the different clan wars fields to allow for a wide range of strategies to take advantage of them and to give smaller clans a chance against larger clans.
Post EOC
* Both free for all are now entirely multi allowing for people to but in to fights or gang up on a player as well. I have seen lower level players continuously piled by higher levels upon entering preventing them from taking part in any interwar sparing with others of there level.
* all of the maps in clan wars are now multi essentially removing the differences between the maps and over simplifying clan wars down to a game of numbers, removing any chance for smaller clans to fight competitively.
These changes limit the players option to chose the kind of fight they are looking for. I for one do not like to be limited, as such I have kept every key I have ever gotten even if it only opens a small room in draynor manor.
I would kindly request that these changes which isolate players and limit their ability to chose their preferred match be reverted. After all EOC was supposed to bring variety back into combat not limit it.
I like the EOC, but familiars need some changes. I'm using a War Tortoise to store more frost dragon bones in a trip, but he thinks he's a Steel Titan or something
He keeps picking fights with Frost Dragons that aren't bothering me! I end up having several frost dragons attacking me at once because my tortoise is going off to his own battles.
Not only that, I end up having to watch his health as well! When I'm waiting for the blue orb to disappear from the frost dragon, my tortoise continues to attack. Sometimes the Frost Dragon turns his attention to my tortoise, and he usually takes some damage. I've had to leave early occasionally so my tortoise doesn't die and drop 18 frost dragon bones.
It's pretty annoying. I think this could be fixed easily by just adding an "aggressive/um-aggressive" toggle in the Summoning tab. This way my tortoise will stay out of fights, but familiars like titans can still come help you automatically.
> The old prayer icons looked better as this was repeated on this report here by the online community not forum community.
Glowing eyes aura:
I rather see aura show up on the char customization screen. As a head slot rather then taking up an aura slot, it just doesn't seem right having to take an aura slot for glowing eye's. (It also has been report that it does not work right anymore).
In my mildly extensive use of the Beta, this has come to be one of my biggest issues. When I'm busy spamming abilities every 1.2 seconds, I never have any time to glance at my Health or Prayer, leaving me susceptible to either hitting 0. Not something nice to have happening when you're say, fighting the Corporeal beast. Could you please just place a Health and Prayer meter, even just the plain numbers of x/max, on say the very top line of our Action bar? Or at least somewhere near all of our Abilities so I can tell when I need to refill either. Also include our Summoning special points there too, if you could.
Great player feedback threads:
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- You Asked For It Jagex.. | 15-16-331-64110102
- Evolution of Combat Review | 74-75-960-64112480
- Notes on Academy & Survey | 306-307-98-64092854
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MY OWN EXTRA FEEDBACK NOT BEING SENT IN:
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World favorites: This would be nice if we could use favorites in a better-way.
Example: Setting main world to log-in under. (Re-load page forget would problem)
Re-do our log-in game screen?
- | World | Players | Flag | Activity s | Type | Loot | Ping
How to limit Aizer-bots from game from selling RS gold to the public friends list.
Public user bots: Aizer-bots names to friends list that spam same message over and over. Once the message been said over enough. The Aizer-bots will be removed for boting type actions. Public spam username list: Aizer-bots add users over and over to just spam. The system noticing this type of actions should able to fast remove the bot. Public chat spam: Repeating the same message enough times even if it changes, that match's text enough. The bot makers will really have no loophole other than to be banned. (On top of this Add, reports to activate the system process faster).
Artisan's workshop:
This area needs a cool-down option for ingot bars other than one clicking each at a time. It's is very annoying and slow.
Veteran cape:
Allow (Free To Play) to be able to claimed veteran capes.
Choose a tool:
Please just take us to the item make screen my example crafting.
Adrenaline:
Ban the potion from wilderness. Than placed adrenaline non-PVP situations only.
Pernix:
Nex gears should have a effect... If it's only a life boost than it's not really worth paying. This is due to the change to Eoc, and started the issue with many types of items. I would not mind if set had a weaken effect when bolts are shot. 8% chance to weaken target and can be adjusted higher if needed. Unlike barrows sets it should raise % on each peace used.
Torva: Weakens Strength.
Pernix: Weakens Magic.
Virtus: Weakens both with a lower effect making it hybrid.
\/ From: Joe Maxpayne
Torva weakens: Mage.
Pernix weakens: Str.
virtus weakens: Range , Mage. (Should not be hybrid)
PVP Issue:
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• Rune crossbows. This only allows a ability to be used and no bolts on targets.
Your weapon isn't powerful enough for that ammunition. > Dragon Bolts (e) & lower.
Grand exchange reading:
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Level 50 Ranged | Fires bronze bolts
Hit Bonus: 500 | Ammo: Bolt | Class: Ranged | Speed: Fastest
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Concerns:
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When, using main ability's they should not be free, as the meaning of a ability is a special skill. (The special skill you've highlighted on the game, would need to use a items to complete this task).
Question:
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What is the point of having lower type crossbows if, you can not use up to that bolt type? Adding Bolt and cross bow damage effect. I think that would be good enough. So, why is Barbed bolts able to be used when normal bolts are limited?
Okay, New Testing Day.
Let's start what i like to see with the DH set.
- Shadow effect of a white spirit smoke coming off the back when you hit with the DH effect time to time. Almost like the spirit of the brother is with you.
Jagex:
I' still want a abyssal boss dungeon. ( Hint
)
REMOVE FREE MEMBERSHIP / LIMIT FREE MEMBERSHIP.
- Please remove free membership or put the membership on limited worlds that jagex hosts that are off the main servers this way it cuts down on problems of spam bots all over the grand-exchange of taken up normal activity places. You, could even explain. You, do not have a full membership and this would be your' testing account when you buy membership your' game experience its' enchanted. This is a basic trail account to look over areas and train with other new members.
Dharok's
When in combat even at full hit-points your' hitting to accurate and should be dialed down, as Dharok is meant to be a very bad set until a player has hit low life-points.
When using Dharok greataxe it should miss a lot more without full set on.
Prayer
When using' prayer it seems to drawn to fast & should be slowed down just a ted.