Quest needed 'Ritual of the Mahjarrat'Location is Multiway combat safe from player killers.Glacors can be found using the fairy ring Code: D.K.Q, but only those who have completed 'Ritual of the Mahjarrat' Luring information : Luring glacyts can help save lifepoints by going to a safe area/spot away from glacor attack's (Optional.) At this point you'er able to use a melee weapon to kill off glacytes that where summoned out with out glacor attacking you but keep in mind to always mage main monster Glacor.
Fight Tips :Use one of the two order to kill each protecter :
1-A
1) Sapping glacyte times you can kill first or in-tell Unstable blow up normaly takes 1 to 2 surge hits
2) Unstable glacyte (keep an eye on detonation bar you don't take damage)
3) Enduring glacyte
2-A
1) Sapping
2) Enduring
3) Unstable (keep an eye on detonation bar so you don't take damage)
Duck and coverBlocks of ice Polls hooked on the top and ground floor inside the cave allows players to be able hide behide in a safe spot from glacor attacks and allows you to kill off the glacytes useing melee prayer protection.
Inventory - One (Starter) . Prayer potions 5 Full.
. Sharks 12 - 13 Cooked.
. Magic Potion (Opitonal)
. Ring of wealth (Opitonal)
. Runes for Combat Spells (Fire , Death , Blood , Air)
. Summoning Pet to Heal with or On with Scroll's.
Inventory - Two (Advanced) . 2 Rocktails
. 3 Overloads
. Runes for Combat Spells (Fire , Death , Blood , Air)
. Summoning Pet to Heal with or On with Scroll's.
. Extra unicorn pouch
. Prayer potions 21 - 22 full
. Ring of wealth (Opitonal)
Glacyte Information*** A current myth is that mage accuracy does not affect you in the cave whatsoever
Combat Gear Setup WaysInformation : if using void knight set : is long is you have 4 parts of void on your gain the effects of the set.
*** Void is not recommended but works.
*** Player Recommended Bandos / Full Torags.
1-B. Void Full (Magic Set) : Void Magic helm , Top , Robes , Gloves , Delfector.
2-B. Void : Void Magic helm , Ahrims top , Robes , Gloves , Delfector.
Head : Ahrims Hood , Torags , Verac
Cape : FireCape , Max , Camp , Ardy cape (3-4)
Neck : Arcane Stream necklace , Fury , Glory.
Body : Ahrims , Bando , Torags
Legs : Ahrims , Bando , Torags , Verac
Glove's : Barrows , Dragon ,
Weapon Slot : SoL , Melee Rapier Ect.
Shield Slot : Ely , Divine , GODs/Mages book , Delfector. Dragon defender ,
Boots : Infinity , Ragefire
Glacor Information & Helpful TipsMagic based fighting styles used to kill Glacor.
The best way to killing a glacor is using magic and people recommen the (level 95 Magic spell) called surge fire but any surge spells work.
Glacor Multi icicles/Spikes from arms. Glacor's are weak to fire spells, They attack with range in the shape of an icicle and mage in a blue ball. Sometimes, the glacor will slam its arms down and shoot multiple icicles at once. When they hit the ground, spikes come up from ground and damage you. you'll get damaged 200-500 life points if you don't moved out of the way in time.
Half Hitpoints When the glacor is half hitpoints summoning out 3 glacyte.
Sapping glacyte ( level 101 ) The greenish one(sapping) drains your prayer points each time it hits you.
Unstable glacyte ( level 101 ) The red(unstable) has 2 bars, one for explosion and one for detonation. When the top bar reaches full, it will explode and cause damage to anything 1 square within its radius. If you don't kill it soon enough after it detonates, it will start to heal itself.
Enduring glacyte ( level 101 ) The blue(enduring) has higher defense the closer it is to the glacor. The glacor will take the effect of the last glacyte which you killed. It is recommend to kill the unstable last because you can still hit high with mage, and the explosion causes some damage. It start to heal around 3-4 hits after it explodes
Drop Log List
Relic Starved ancient effigy
Clue Scrolls Hard
Elite
Charms Gold Charm (3)
Green Charms (3)
Crimson Charm (3)
Blue Charm (3)
Shards of armadyl ( Shards 1 - 0 ) Shards of armadyl (used to create the Armadyl Orb that creates the Armadyl Battlestaff must collact 100 shards of armadyl to make a orb)
Boots Rare Drop 1 - 200 (All Unoted).
Steadfast (1) (Melee)
Glaiven (1) (Range)
Ragefire (1) (mage)
Mining Runite Ore (Noted 3)
Food Shark's Cooked ( 5 Unoted )
Raw Shark's ( Noted 8 - 0 )
Talisman Water ( Noted 3 - 5 )
Amours & Weapon's (All Unoted )
Rune battleaxe (1)
Rune Plateskirt (1)
Rune Longsword (1)
Dragon mace (1)
Range Adamant bolts (unf) ( 40 - 60 )
Headless arrows ( 271 - 323 )
Money / Coins ( 434 - 12,971 )
Crafting Blue dragonhide ( Noted 6 - 7 )
Dragonstone ( 1 unoted )
Uncut diamond ( 1 unoted )
Tooth half of a key ( 1 unoted )
Runecrafting Runes Pure essence ( Noted 83 - 95 )
Mud ( 19 - 0 )
Air ( 48 - 0 )
Death ( 0 - 0 )
Blood ( 31 - 49 )
Law ( 45 - 0 )
Steam ( 33 - 34 )
Nature ( 27 - 0 )
Farming Seeds Kwuarm ( 1 - 0 ) (Unoted)
Farming Herbs Grimy harralander ( Noted 3 - 0 )
Grimy cadantine ( Noted 4 - 0 )
Grimy guam ( Noted 4 - 0 )
Grimy Irit ( Noted 1 - 0 )
Herblore Potions (All Unoted)
Prayer 2 doses
Magic 3 doses
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