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 Agility

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Fivekills
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PostSubject: Agility    Agility      EmptyFri Aug 05, 2011 7:10 pm

Agility
Status: Members
Agility      55454
The guide is for training the Agility skill from level 1 to 99 in the shortest amount of time possible.




Agility Training Guide Equipment (for all courses):


Boots of Lightnessare the lightest boots in the game, reducing weight by 4.5 kg12. They are also useful for the Desert Treasure quest, as they can be used to lower the player’s weight below 0 kg and avoid damage from the shadow diamond guardian.
Spotted Cape and Spottier Capeare both made from kebbit furs obtained through the falconry hunting method. The Spottier Cape has a higher weight reduction (-4.535 kg) than the Spotted Cape (-2.267 kg), but also has lower defence bonuses.
Penance Glovesare one of the rewards from the Barbarian Assault minigame, requiring 150 honour points in each role to purchase. They reduce weight by 4.535 kg and have decent defence bonuses for hybrid armour.
Penance Horn and Penance Master Hornare also rewards from the Barbarian Assault minigame, requiring 500 honour points in each role to purchase. They can be used to gain bonus experience in Agility, Mining, or Firemaking, depending on the player’s choice. The Master Horn has the same functionality as the regular horn, but has a different appearance and an emote.
Agile Top and Agile Legsare obtained by completing 250 perfect laps of the Advanced Barbarian Outpost Agility Course and the Advanced Gnome Stronghold Agility Course, respectively. They reduce weight by 12 kg and 10 kg, respectively, and have good defence bonuses for hybrid armour. They are also required for the trimmed completionist cape.
Surefooted is an aurathat can be bought from Xuan or Dilwyn using loyalty points. It prevents the player from failing any agility obstacles for 20 minutes (or 40 minutes for the greater version). It has a cooldown of 2 hours.

Using all available weight-reducing clothing (with the spottier cape) results in a total weight of -38 kg. Benefit from weight reduction ceases at 0 kg, so -10 kg is equivalent to 0 kg. Consider bringing a Regen Bracelet and Enhanced Excalibur: Regen Bracelet: Doubles your healing rate. Enhanced Excalibur: Special attack heals 200 lifepoints (or 400 if you’ve completed Seers’ Village Tasks). A charged Penance Horn doubles XP on most courses.

Inventory (optional items): 

Super Energy Potion / Energy Potion:These are potions that restore some of your run energy, which allows you to run faster. You may not need them if you use the Rest option, which also restores your run energy. Super Energy Potion is more effective than Energy Potion, but also more expensive.
Baskets of strawberries:These are baskets filled with five strawberries each. You can eat one strawberry at a time, and each one will heal 7% of your maximum life points. This means that one basket can heal up to 35% of your maximum life points. You can also stack multiple baskets in your inventory, which saves space. However, strawberries are costly and require level 31 Farming to grow yourself.
Cakes:These are baked goods that you can eat in three bites. Each bite will heal 4% of your maximum life points, so one cake can heal up to 12% of your maximum life points. You can also stack multiple cakes in your inventory, which saves space. Cakes are cheaper than strawberries and can be easily stolen from the Ardougne Baker’s Stall.
Wine:This is an alcoholic drink that you can make by fermenting grapes. It will heal 11% of your maximum life points, but it will also lower your Attack by 2 levels. This means that it can affect your ability to hit enemies in combat. You can also stack multiple wines in your inventory, which saves space. Wine can be profitable if you sell the empty jugs that are left after drinking it.
Enhanced Excalibur:This is a sword that you can get after completing the hard Seers’ Village achievements. You need to bring an Excalibur to the Lady of the Lake and she will enhance it for you. It is a powerful off-hand weapon that has a special attack that can heal you and boost your Defence. The amount of healing and the duration of the Defence boost depend on whether you have completed the elite Seers’ Village achievements or not. The special attack has a cooldown of 5 minutes and requires 100% adrenaline to use.

Level 1-25

The Gnome Stronghold Agility Course is a good place to start training your Agility skill from level 1. You can find it in the Tree Gnome Stronghold, north-west of East Ardougne. Each lap of the course gives you 86.5 Agility experience. You need to do 100 laps to reach level 25, which will take you about an hour or more, depending on your speed. You don’t need any special items or food to do this course, as there is no risk of failing or getting hurt. A quick tip is to click on the pipe as soon as you climb over the net, to save some time.

Another way to get Agility experience is to do the Tourist Trap quest, which involves rescuing a woman’s daughter from a slave camp in the desert. You can choose to get Agility experience as a reward for this quest, which will boost you from level 1 to 26. The quest is not very long, but you might want to use the experience for Smithing instead, as it is harder and more expensive to train.

A third option is to continue doing the Gnome Stronghold Agility Course until level 30, which will require about 115 laps. Then, you can switch to the Pyramid Agility Course in the desert, which is more challenging and rewarding. You will need to wear desert clothing, bring waterskins, and climb to the top of the pyramid to get a pyramid top, which you can sell for 10,000 coins.


Level 25-40

  • Werewolf Skullball is a game for players with 25 Agility or more. You need to complete the Creature of Fenkenstrain quest and have a Ring of Charos to play. You kick a skull around a course as quickly as possible. You get 750 Agility XP for each run, but only if you finish in 4 minutes or less. Otherwise, you get less XP. For instance, you get 743 XP for finishing in 4 minutes and 3 seconds. You can earn up to 10,000 XP per hour by playing this game, but you can get up to 14,000 XP per hour if you are very skilled and finish each run in 3 minutes.


  • You can do The Grand Tree quest and get enough XP to go from 25 to 31 Agility without playing any games. 


  • There are also some other quests that give a lot of Agility XP, such as Troll Romance, Cold War, and Icthlarin’s Little Helper. You can easily get to level 39 Agility if you do all of them.


  • You can train your skill on the monkey bars in the Edgeville dungeon if you have 15 Agility. You can get about 15,000 XP per hour, or 12,000 if you are not focused. But be warned, the Edgeville dungeon is risky. There are many enemies that can hurt you, and some areas of the dungeon are in the Wilderness, where other players can attack you. You should take some food and be careful.

  • You can attempt the Pyramid Agility course in the desert if you have 30 Agility. This is a course where you have to scale a pyramid and get a pyramid top at the summit. You can sell the pyramid top for 10,000 coins. You get 1014 XP for each run, but it is hard. You can slip and fall down the pyramid, which can damage you and slow you down. You should do this course only if you are good at Agility.



Level 40-52

The Brimhaven Agility Course is a good place to train agility from level 40, but it is better to have level 60 and an agility potion. You can also wear Karamja gloves 2 or 3 to get more experience. You can exchange tickets that you get from the course for experience. The more tickets you trade at once, the more bonus experience you get. Some players prefer to trade 25 or 100 tickets at a time, while others save up for 1000 tickets.

The Barbarian Outpost Agility Course is another option for agility training. You need to do a miniquest to access it. You can fail on this course, so bring some food. The Wilderness Agility Course is a risky but rewarding place to train agility from level 49. You need a summer pie or an agility potion to enter. You can gain a lot of experience in a short time, but you might encounter other players who can attack you.

Level 52-70

The location of the Wilderness agility course From levels 52 to 70, it is recommended that players use the Wilderness Agility Course for the fastest experience.*** Players should take caution when using this course and bring few items, as they may be attacked by other players.

Agility      S11

■■■ If you have the surefooted aura, at lvl 48+ you should start using the 20min at ape atoll instead and not anywhere else. The 20min bonus results in ~14-18k exp, easily leveling each time until about lvl 61. Dedicated agility trainers should switch between ape atoll, when using surefooted, and wilderness, during 2hr cooldown. (This is the best but most complex method of training untill lvl 70, at which point one should stay at ape atoll permanently)

An easy way to access this course is to use the Ardougne teleport lever, which will teleport you a short distance away. Using this method, players with 5+ Thieving can also steal from bakers' stalls for cakes and other lightweight food. (Recommended for 110+ combat, due to mage arena right next to lever, you WILL be attacked.)

The Wilderness agility course requires level 52 agility to enter, but none of the obstacles inside do, so it is possible to enter with a Summer pie or Agility potion while having a base agility level under 52. The course is divided into two parts: the walkway leading to training area (often called "the edge") and the main course. Players who are entering the main course must balance along the walkway. If they fail, they fall into a pit full of aggressive wolves. Other players can attack you on this multicombat walkway; you may reach the other end of the walkway only to end up dead.

It is suggested that players use a very populated world (such as World 2) to reduce the risk of PKers. Due to this, many players prefer and recommend to train on World 2, using the following setup:
■ Two pieces of armour/clothing/item (spotted/spottier cape, Dragonhide Armour, boots of lightness, penance horn, etc.)
■ Full prayer points so you can turn on protection prayers and the Protect Item prayer.
■ DO NOT bother bringing combat equipment and healing equipment, unless if you are coming to the course to purposely kill people, just let them kill you. Set your respawn point to camelot if you do not want to teleport back to Ardougne for the teleport level. If you want to make a lasting impression on somebody trying to kill you, use a dragon dagger P++ and hope they do not have antipoison. This might annoy them, and they might stop attacking players here. Another thing to do is have runes for magic casts or ranged weapon ready, and kill PKers coming up the log to enter the course.

The experience gained for one complete circuit of the Wilderness agility course is 571.5. 499 of this is the experience bonus for a full lap; there is no experience bonus upon completing the course if the player forgets to retry an obstacle after failing it. However, if a player fails the log bridge, they do not need to retry the lava stepping stones but rather can run straight to the bridge again.

A full lap without failing takes about 45 seconds, allowing for 46k experience per hour. Of course, given the time used up when failing obstacles and switching worlds to escape player killers, this is realistically closer to 40k per hour.

Level 60-70

The werewolf agility course The Werewolf Agility Course requires level 60 Agility and is the best place to train up to level 70. Players can earn up to 540 agility experience points per lap on this course. With some work and practice, laps can be completed in around 47 seconds each (the time required to run to the stepping stones from the Agility Trainer included). Assuming that, intense training can give you 40,000 experience per hour. The course is located east of Canifis in the swamps of Morytania.

The only course event that can be failed is the Death Slide which can cause a maximum damage of 300 LP. The amount of damage you take for failing the deathslide seems to be partly governed by how soon you fell off it. The earlier the fall, the more damage. Falling off near the end only results in 10-150 life points. It is unknown whether your agility helps determine how long you hold on before falling, although it is speculated that lower levels tend to fall off sooner. Food is still needed.

The key to success at this course is low weight. Not only will it allow you to run for a longer period of time, but the lower your weight is, the less likely you are to fall off the Death Slide. If you can get Penance Gloves, Boots of Lightness, and a Spottier Cape, then this is the place where you want to use them. Some people say you should bring Spirit Terrorbirds, but given that it is not a great distance between obstacles, and your weight is already low, it is probably better to take Super Energy potions . You can make it through a good number of laps, starting from 100% energy, and then you can just wait until you run out and drink a full potion. Taking 10 potions will last a few hours of non-stop running. Also, taking a few Summer Pies would be ideal, as not only do they heal you for 110 per bite (2 bites), they boost your Agility level by +5, and recover 10% of your run energy (per bite). They also weigh nothing, whereas cakes can bring you up a couple kilograms. It is not much, but it could help you stay there longer.

It is necessary to have the Ring of Charos to be used to access the werewolf agility training arena. (Note: The unactivated version will grant this as well.) At about level 72 Agility, players will fail the deathslide so infrequently that food is no longer necessary.

Note: Keep an empty inventory space as you are required to carry a stick midway to receive the additional bonus. The trainer will not accept the stick if you have the ring of Charos off your hand.

Level 70-80 (or 85)

Part of the agility course at Ape Atoll The Ape Atoll Agility Course becomes impossible to fail at 75 Agility. Around level 70 it provides experience comparable to the Werewolf course, although it is reasonable to use either the Wilderness or Werewolf courses until 75 instead of switching to Ape Atoll at 70. The fastest possible lap at the Ape Atoll course is 38.2 seconds, so Ape Atoll maxes at about 54.9k XP per hour without the Penance master horn (therefore, it is possible to get up to 109.8K XP per hour with the horn, the time spent filling the horn not included). It is extremely difficult to complete perfect laps for a long period of time, however. Players' real average rates typically range from 40k to 45k XP per hour. But now with the new auras you can complete perfect laps for up to 20 minutes. To get to Ape Atoll easily, use Teleport to Ape Atoll or the fairy ring code C-L-R after completing Fairytale III up to the point of collecting a mango. A small ninja greegree will be required for this method, however, as a large one will not let you fit through the log.

If you don't have level 75 Agility upon entering Ape Atoll, make sure to take a knife as there is a pineapple right near the end of the course which you can pick and slice to eat if your LP happens to fall too much. In addition, bringing a Cornucopia can help to save inventory space by allowing you to put seven pineapple slices into it.

You could also bring an Enhanced Excalibur, but watch out for the monsters on Ape Atoll as they will become aggressive when you unequip your Greegree. It is advised the Enhanced Excalibur Special attack is used on top of the tree, just before the monkey bars, as there are no monsters there to attack you. You could also use it after climbing up the hollow log, but that requires Fairytale III.

While you are training, have your camera view looking south. By doing this, you can move from obstacle to obstacle more quickly by clicking on the minimap.

Remember that, even in monkey form, all your weight reducing items still work so do not forget to bring them along as they save run energy.

Warning: If you are changing to human form for any reason at all, you have to be careful where you do it as everything in Ape Atoll is aggressive and almost everything can hit over 100 and poison you. Bring an Antipoison potion. In addition, attempting to complete the course in human form will cause you to fall and end up in the jail.

Level 80-85

A player using the cable swing in the Dorgesh-Kaan agility course.The Dorgesh-Kaan agility course is the fastest agility xp between 80 - 85 agility (excluding completing the wilderness course with brawling gloves), although Ape Atoll can be nearly as fast without a Penance horn, with a Penance horn, it is recommended to do Ape Atoll to 85.

On 22 June 2009, Extended Agility courses were released. To avoid making Dorgesh-Kaan or the one or both of the new extended courses redundant, the Dorgesh-Kaan course was rebalanced to be more generous in regards to success/failing obstacles, but also give less experience per lap. This made the Dorgesh-Kaan course the fastest way to train only from 80 - 85 Agility, while it used to be fastest all the way to 99 and beyond.

Each lap gives 2375 xp and the fastest possible lap is about 2 minutes 30 seconds. Unlike Ape Atoll, Dorgesh-Kaan can always be failed, but the maximum xp per hour of Dorgesh-Kaan is 2k more than the maximum xp per hour of Ape Atoll. This is not very much, but it is also easier to get close to maximum speed at Dorgesh-Kaan than at Ape Atoll. Each failure is equivalent to losing to half a lap (1375 xp) on average, but it is rare to fail more than a couple times in one hour. Nevertheless, Ape Atoll would still be a great option for these levels for those who prefer it.

No food is needed at Dorgesh-Kaan despite the failures given the fact that the falls are so far apart that your LP has time to recover, and the course requires about the same number of super energy potions to gain a given amount of agility xp that Ape Atoll does. In fact, no energy potions are needed at all, thanks to the June 9, 2009 update. The Dorgesh-kaan course is also much longer than the Ape Atoll course and therefore fewer repeated actions are required to gain a given amount of agility xp.

To easily remember the item that Turgall assigns you to get, you can set your Assist option to On (power box), Friends (lever), or Off (cog). You could also type the letter that the assigned item begins with and say it on public chat(or clan chat for shy people),or use the spanner trick which consists of putting your spanner in your first(power box), second(lever), or third(cog) inventory space. Another method is to "view" public chat for powerbox, private for lever, and clan for cog. This may only work in RuneScape High detail mode. Also, after the May 27, 2009 update to the spam filter, if you set the "game" option to "filter," whatever Turgall most recently asked you to retrieve will remain in your chat box, although you won't be able to see this during the actual selection of the object.

Energy potions shouldn't be needed at all here. But if you are, then you have to bank and there are several options to do so.
■ The fastest way to bank is to teleport to Edgeville bank using an Amulet of glory, banking, then teleporting back to a location north of the course by breaking a Dorgesh-kaan sphere. Bandos throne room spheres may also be used, but are slightly slower than Dorgesh-Kaan spheres on average.
■ Alternatively and slightly slower, you could bank at Edgeville but get back to the course using the fairy ring code AJQ.
■ A third method is to use the fairy ring both ways and bank at Zanaris. Either of the methods that use the fairy ring require that you carry a Dramen staff or Lunar staff (unless fairytale III has been completed), which may make you slightly heavier, but this may not matter if you are still 0 kg or below carrying it.
■ A fourth method to bank in the city of Dorgesh-Kaan. Just exit the course and go north until you reach the bank in the northwest part of the city. Optionally, breaking a Dorgesh-kaan sphere teleports you to a random location within Dorgesh-Kaan, and being weightless and stackable they may be a considerable help for this method of banking.

Level 85-90

If you're looking for the best Agility training spot at this level, try the Advanced Gnome Stronghold Course. You can access it at level 85, or level 81 with summer pies. Each lap gives about 60,000 experience per hour and a +5 Agility boost. The course is an extension of the Extended Gnome Agility Course. This course is short enough that you don’t need to worry about running out of energy. You can access it without doing any quests, and you don’t need to be a monkey. You should wear items that make you lighter, such as the spottier cape, boots of lightness, and penance gloves. There is only one obstacle that you can fail, but it doesn’t hurt much or make you start over. It just slows you down a bit. You can use a summer pie or an agility potion to get to the higher part of the course. You can do at least one lap for each point of agility that you boost. If you have 89 agility, you won’t fail at all. If you have 88 agility, you will hardly fail. So it’s a good idea to use summer pies from levels 85 to 88.
If you do this course 250 times without failing (not in a row), you can get the Agile legs, which make you even lighter. You can do this many laps in one level if you start at level 80 and use summer pies. To go faster, pay attention to when your character finishes an obstacle. As soon as they stand up, click on the next obstacle. Sometimes, it’s better to click near the obstacle first, then on the obstacle. Also, if you click on the first branch while you’re still on the net, you’ll climb it faster.

Level 90-99

The Barbarian Outpost Agility Course consists of eight obstacles that players can navigate in exchange for Agility experience. Successfully passing all obstacles in the correct order rewards bonus experience at the end of each lap. Some obstacles can be failed, resulting in minor damage. Failed obstacles must be retried before proceeding to the next one. Players with higher Agility levels have a greater success rate, with no obstacle failures at level 93 and above

Teleport to the Barbarian Assault minigame using the grouping teleport (requires completing the tutorial). Use a games necklace to teleport directly to the Barbarian OutpostCast the Barbarian Teleport spell (requires level 75 Magic and completion of Lunar Diplomacy) from the Lunar spellbook. Take the shortcut northeast of the Grand Tree in the Gnome Stronghold (requires level 37 Agility). Walk north from East Ardougne.

Obstacles:
  • Ropeswing: Grants 22 Agility experience.
  • Log balance: Yields 13.7 Agility experience.
  • Obstacle net: Provides 8.2 Agility experience.
  • Balancing ledge: Awards 22 Agility experience.
  • Ladder: No experience gained.
  • Crumbling wall (three sections): Each section gives 13.7 Agility experience.


Course Completion Bonus
  • An additional 46.3 experience is rewarded at the end of each successful lap, resulting in a total of 153.3 Agility experience per completed lap.


Agile Top Reward:
  • By completing the course 250 times without failing (not necessarily consecutive laps), players can claim the Agile top, which reduces weight by 12 kg.


Pay attention to the animation of completing an obstacle. Click the next obstacle when your character is almost standing straight up again. In most cases, clicking directly on the next obstacle is best. Sometimes, clicking a spot near the obstacle and then clicking the obstacle can be faster. This technique is particularly useful when running to the catapult before being launched. After being launched from the catapult, quickly click the plank and then the hotspot. This allows you to jump across the gap without delay. The maximum possible experience rate is roughly 72,000 XP per hour if consistently doing the fastest lap. If only clicking the obstacles, the rate is around 65,000 XP per hour.


Last edited by Fivekills on Fri Feb 09, 2024 5:06 pm; edited 37 times in total
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PostSubject: Re: Agility    Agility      EmptySun Jul 27, 2014 2:46 am

This guide states the best xp rates at each level, regardless of requirements.
All xp rates and time are average and can be higher or lower depending on failing and focus.

Level 1 - 15 Gnome Stronghold
Required XP: 4211
Lap XP: 86.5
Laps: 28
Time: 16 min
XP/hr: 9k

Level 15 - 25 Edgville Dungeon Monkeybars
Required XP: 5431
Lap XP: 20
Laps: 272
Time: 30 min
XP/hr: 12k

Level 25 - 40 Werewolf Skullball
Required XP: 29,382
Lap XP: 750
Laps: 40
Time: 100 min
XP/hr: 15-25k

Level 40 - 50 Agility Pyramid
Required XP: 64,109
Lap XP: 1014
Laps: 64
Time: 3.2 hrs
XP/hr: 18-26k

Level 50 - 60 Wilderness (Agility pot until 52)
Required XP: 172,409
Lap XP: 571.5
Laps: 302
Time: 4.3 hrs
XP/hr: 40k-45k

Level 60 - 70 Werewolf Course
Required XP: 463,885
Lap XP: 540
Laps: 860
Time: 10.8 hrs
XP/hr: 40-50k

Level 70 - 81 Ape Atoll
Required XP: 1,455,191
Lap XP: 580
Laps: 2509
Time: 28 hrs
XP/hr: 45-54k

Level 81-93 Gnome Stronghold Advanced (Summer pie/agility pot until 85)
Required XP: 5,002,811
Lap XP: 725
Laps: 6901
Time: 76.6 hrs
XP/hr: 60-69k

Level 93 - 99 Barbarian Outpost Advanced
Required XP: 5,838,802
Lap XP: 740.7
Laps: 7883
Time: 87.5 hrs
XP/hr: 64-72k

Total XP: 13,034,431
Total Time: 212.8 hrs


Quests that give Agility XP:
* 1,000 - Recruitment Drive
* 2,000 - Legacy of Seergaze
* 2,000 - Defender of Varrock
* 2,812 - The Fremennik Trials
* 3,000 - Underground Pass
* 3,000 - Land of the Goblins
* 4,000 - Icthlarin's Little Helper
* 5,000 - Cold War
* 5,000 - Kennith's Concerns
* 5,000 - Royal Trouble
* 6,000 - Grim Tales
* 7,000 - Cabin Fever
* 7,000 - Darkness of Hallowvale
* 7,900 - The Grand Tree
* 8,000 - Troll Romance
* 9,000 - The Curse of Arrav
* 10,000 - Myths of the White Lands (you must have at least 55 Agility to claim this optional reward)
* 10,000 - Recipe for Disaster
* 13,750 - Regicide
* 15,000 - Back to my Roots
* 20,000 - Mourning's Ends Part II
* 20,000 - The Chosen Commander
* 25,000 - Rocking Out
* 35,000 - Within the Light
* 60,000 - The Prisoner of Glouphrie

Summoning.
Spirit terrorbirds scroll Tireless Run will boost agility by 2
Abyssal lurkers scroll Abyssal Stealth will boost agility by 4
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