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Dungeoneering Molnly10


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 Dungeoneering

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Fivekills
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Dungeoneering Empty
PostSubject: Dungeoneering   Dungeoneering EmptyMon Oct 22, 2012 2:23 am

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Dungeoneering Jmod_w13
Introduction

Skill Status:
• Free players are limited to floor 35.
• Membership can go up to floor 60.

Dungeoneering, introduced on April 12, 2010, emerged after a cryptic world-wide emote hinted at its arrival. Subsequently, players discovered a vast peninsula hidden deep within the wilderness—a place guarded by curious Fremenniks drawn to its mysterious power. This skill, unique to RuneScape, mirrors a common feature found in many MMORPGs: raiding and instances. However, RuneScape transforms this concept into a skill, granting players access to progressively higher-level dungeons as their Dungeoneering skill advances.

The concept of Dungeoneering is straightforward. Players can either form a group or embark on solo adventures. Once inside the dungeon, they explore various rooms, encountering challenges like bosses and puzzles. Upon completing the dungeon, players receive experience and tokens based on their performance.

How to start

To begin your Dungeoneering journey, assemble a party of one to five players. After completing a dungeon, you’ll receive experience, reward tokens, and prestige. These tokens serve two purposes: purchasing Dungeoneering experience and acquiring unique equipment available only through this skill. While no specific skill requirements are needed to start Dungeoneering, having decent combat skills is advisable, as the dungeons are combat-oriented. Non-combat skills enhance gameplay but aren’t essential. Forming a group is beneficial—players can leverage each other’s skill levels and collaborate to conquer dungeons. For optimal results, consider these recommended worlds: w7, w17, and w38 for non-members, and w117 and w148 for members.

The Root methods

Ferry from Al-Kharid
Head to the dock behind Al-Kharid bank.
Board the ferry to Daemonheim.

Wilderness Route
Brave the deep Wilderness and head eastward.
Eventually, you’ll arrive at Daemonheim.

Ring of Kinship Teleport
Use the Ring of Kinship, provided by the tutor.
Teleport directly to Daemonheim.

MiniGame
Daily tickets are given out to play sink holes, as it's a team based minigame that is a player vs player. If you wish to learn more about Sink Holes: Click here to see our Sink holes guide.

Ring of kinship

Right-click the Ring of Kinship. Open the Party Interface. Check the “Previous Progress” box at the bottom. If it hasn’t been maxed with all your floors checked off, avoid resetting. Resetting prematurely results in penalties during subsequent runs. Only reset the ring once you’ve achieved maximum previous progress. The reset message warns: “Are you sure you want to reset your dungeon progress? Your previous progress will be set to the number of floors you have completed, and all floors will be marked as incomplete. This cannot be undone.” Players aiming for maximum experience gains should follow this process diligently.


Upgrades (Ring of kinship)
[Membership Only]


XP Share (Ring of kinship)

XP Sharing Mechanism
When the XP share button is on, you receive a portion of the XP earned by other players for skill tasks you’ve completed. This includes XP from cooking, fishing, woodcutting, skilling, and even opening doors. However, it excludes XP earned from combat (fighting monsters) unless other players also have their XP share on. 

Restrictions
You won’t receive a share of XP if the other player is doing something that requires a higher skill level than yours. For example, if your cooking level is 1 and the other person is cooking short-finned eels, you won’t get a share of their XP. 

Skill Doors
When opening skill doors in dungeons, the opener receives more XP than others. The additional XP is x/2, where x is the level needed to open that door. For instance, a door with a mage barrier requiring level 40 magic to open gives 210 XP. The opener gets 20 more XP than others with XP share on, while all others receive equal XP, with a maximum difference of 1 XP. 

XP Division
If one person has shared XP on, the XP is divided as 95-115. If two others have XP on, it’s divided as 83-63-64 or 84-63-63. This rule applies to all skill doors. 

XP Equation for Skill Doors
For a skill door requiring level X to open, the XP received is: [10 + 5X]. Level 1 door gives 15 XP, level 2 gives 20 XP, and so on. Level 99 doors yield 505 XP, and there are even higher-level doors like 105, granting 535 XP (usually requiring stat boosts or membership status).

Floor Sizes

Party size of 3 or more players are required for any large-sized dungon raids.

The maximum number of rooms per size is:
✘ Small: up to 16 rooms
✘ Medium: up to 32 rooms
✘ Large: up to 64 rooms

There are six floor complexity levels (ranging from 1 to 6). The team leader selects the appropriate level for themselves or the team. Members receive more experience at the end of a dungeon run based on their performance. Opting for the highest complexity level (level 6) yields the most experience from the raid. If you and your team are high-level players, tackling the highest complexity level shouldn’t be too challenging. New players should experiment and gain experience to understand which complexity level suits them best.

Penalties
Experience penalties do not effect you if another player dies.

Path mapping
When players are path mapping they take the crucial paths and look for all indicators and avoid bonus rooms one example: would be having skill doors above player levels. Now some players prefer this type of gameplay as it can speed up a dungeon raid a great percent. When doing a large five player complexity six. The party can do large dungeon raids in 7 to 10 minutes if their is not to much puzzle or activity rooms or long boss fight that is time consuming and this is a normal end time when players are path mapping. Though you will not gain is much experience from missing bonus rooms, you will do floors much faster but it's putting self afflicting penalty limits on yourselves without the game modes doing it for you.

Hunter - Daemonheim
(Members Only penalty)

Daemonheims only count as a member resource. When killing Daemonheim hunter monsters with any type of combat without trapping will give the whole team penalties at end of dungeon raid.

Guide mode
Guide mode is a type of penalty that can be self inflicted and turn on or activated by going to a low complexity level 1 through 4.

Game play modes

Guide mode:
Guide mode is an option accessible in the party interface. Enabling it will guide you through the map with only rooms that are essential for dungeon completion and removing all bonus rooms from the map when activated. However, completing a dungeon raid in guide mode will reduces experience on completion. Guide mode is always activated in complexities level 1 through 4.

Hard Mode:
Hard mode is for advanced players that wish for a real challenge, as NPC monsters spawn at max levels and less food will drop during the raid and rewarding higher token and experience gain.

Methods and calculators

Player created gatestones
All players with a magic level required to cast player created gatestones should always gate doors or guarded rooms and be ready to move the group gatestone on requests. This can speed up a dungeon drastically if the whole team follows suit.    

Free to play room counting:
When players come a crossed pay to play member rooms, they will call out P1 , P2 and count upwards. This means there is a number of member only activity rooms that can not be opened and giving insight and indicates to the rest of the team the dungeon has member rooms that can not be opened. This helps the team remember each member room and not have to look for unopened doors at the end of a raid, with a quick count by looking at the dungeon map to see their is only member rooms left and in the end saving time when their is nothing left to be done.

Bonfires
Using a bonfire can increases your maximum health based on the log burned. This method is best used before you join a team or host. You can also increases your maximum health if you wish to make a bonfire in the dungeon, but it's looked down on.

Overload
Some players will take a drink of overload before entering a dungeon raid. As this is the only potion that will not reset your stats to normal when you enter a dungeon for 5 minutes.

Dungeoneering 5656510

Tokens value from dungeon raid.
Experience value divided by ten equals the tokens gained.

Equipment
All dungoneering equipment are set at tier levels to try and help people remember gear sets easier.

Equipment - Dungoneering list:


Customise - Ring of kinship:

Rewards

Reward trader
Daemonheim reward trader is a the person to speak to if you, wish to buy rewards from the dungoneering tokens you've collecting in your adventures. The reward trader has many items for sell to non-member and member alike, free world player  is limited on what they can buy but members have more options. If you wish to see your options, speak to him and a reward listing screen should give you all the rewards and details his reward shop has to offer.

Non-member:

Member:

Dungeoneering Mage_b12

Mysterious doors
Congratulation unlocks for main landmass for reaching a goal level.

Mysterious door :
               
________________________________________________________________________

Activity Dungoneering Rooms

Skills - (Used in dungoneering):

Skill rooms in dungoneering:

________________________________________________________________________

Dungoneering Bosses

All the bosses offer one players a random reward from their drop table with a end-game loot reward from 1 though 10 tier item(s).
Dungoneering account levelers require everyone inside party to be on same theme names. This allows lower level dungoneering accounts to access the party floors, without having the dungoning levels required, but by not going on your highest floor, players get little bit less Experience. Now go out and have fun on your boss encounters.


How long should a large party dungoneering run take up to?
40 plus minutes - Bad
35 or less minutes - Average
30 or less minutes. - Good
20 or less minutes. - Excellent

Player quick message meanings:

Gategroup stone quick message meanings:

Key quick message meanings:

Frozen (Floors 1-11):

Abandoned 1 (Floors 12-17)
Also found in Abandoned 2:

Furnished (Floors 18-29):

Abandoned 2 (Floors 30-35)
Also found in Abandoned 1:

Occult (Floors 36-47):

Warped (Floors 48-60):

Dungeoneering Crash-14

Thanks for reading my guide hope it has helped! Please: note this was written by the dungoneering smuggler.
©2011 Updated ©2014 Original-Inc.


Last edited by Fivekills on Sun Aug 03, 2014 6:56 am; edited 191 times in total
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